Recent Posts

  • Second Reflection

    2 November, 2019 by

    For this second reflection it is important to understand the flow of the topics and how they take part in the process of modelling systems to have a successful developed software. From design patterns, to classes and code, these main topics can be transformed into steps that one can take to develop a new skill… Read more

  • Classes 2 code

    27 October, 2019 by

    From the last post, the main idea of transforming a class into a table was key to understand why it is used so much. Databases are modeled this way and now this post will discuss instead of just making databases and tables from designs and classes, now the code is the one being made or… Read more

  • Classes/Tables – Mapping/Relations

    25 October, 2019 by

    When a developer has a complex software engineering case, or a big project with different kinds of teams, it is optimal to make the design pattern of the software which will be developed. There are many kinds of tools for making a great software design representation, and that is because of the impact that it… Read more

  • The UML_ ( Part 2 )

    10 October, 2019 by

    The Unified Modeling Language, as stated in the last post called UML_ (Part 1), is a set of diagrams to standardize the modeling languages and help to develop software systems so developers can visualize, construct, and document the whole process in a short and standardized way. The UML is a collection of engineering practices to… Read more

  • The UML_ ( Part 1 )

    30 September, 2019 by

    The Unified Modeling Language, or UML, is a set of diagrams to standardize the modeling languages and help to develop software systems so developers can visualize, construct, and document the whole process in a short and standardized way. The UML is a collection of engineering practices to successfully develop complex systems with object oriented or… Read more

  • Why should you learn design patterns?

    29 September, 2019 by

    Throughout a life of a developer there must be design patterns in the process of any project with a team of even by himself or herself. Design patterns are used so much that even you have used one without even knowing; so, if you learn more about them, there will be a new resource which… Read more

  • Modeling for a Language

    21 September, 2019 by

    In software development there must be a way to represent information and systems in a logical way, so the modeling languages are introduced with rules and components to create this structure that helps us to display the flow and rules of the software so that developments can be easily managed by this structure. The goals… Read more

  • First Reflection

    20 September, 2019 by

    So this is my first reflection of my Analysis and Modeling of Software course. The main purpose of the video is to explain my point of view with each mastery that was presented and posted in my blog, with a final reflection of what to expect in the classes to come. With this reflection I… Read more

  • Use Cases in OOP

    4 September, 2019 by

    Object Oriented Programming. One of the most effective methods of coding in this point of time. This particular way of developing new ideas into software makes it easy for the whole world to grow in the programming area. But the object oriented programming is not alone in this quite flow of progress, because it has… Read more

  • The great unified process

    31 August, 2019 by

    In the process of software development there are more steps in the outside of the coding environment. The importance of this statement is that software development depends of the flow of the project itself. This means that there most be iterations between phases of the process so that there is feedback and adaptation. With these… Read more

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